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Text File
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1995-01-07
|
9KB
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138 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
SERGEANT 70.78 21
TROOPER 50.56 ;15 ;This item is inocuous
SUPERSHOTGUN 3.59 5
TROOPER 6.74 DEAF/AMBUSH ;2 ;This item is inocuous
BARREL 38.44 ;19
MEDIKIT 7.19 10
IMP 40.45 ;12
CHAINSAW 0.72 1
DEMON 7.75 HARD_ONLY 1
ENERCELL 2.70 5
SERGEANT 16.85 MEDIUM_AND_HARD 5
MANCUBUS 19.66 MEDIUM_AND_HARD 1L
INVISO 2.16 ; 3
BLUEBALL 1.08 2
FLYSKULL 4.05 MEDIUM_AND_HARD 2
DEMON 23.25 3
SHELLBOX 3.59 10
CELLPACK 3.59 5
SHELLS 2.88 8
CELLPACK 0.72 MEDIUM_AND_HARD 1
POTION 9.34 ;26 ;This item is inocuous
BULLETS 4.31 6
IMP 23.59 MEDIUM_AND_HARD 7
SERGEANT 26.96 DEAF/AMBUSH 8
CHAINGUNNER 25.28 DEAF/AMBUSH 5
SERGEANT 6.74 DEAF/AMBUSHMEDIUM_AND_HARD 2
BROWNTREE 38.81 2
CHAINGUNNER 10.11 2
SPECTRE 23.25 3
PLASMA 1.44 2
IMP 30.34 DEAF/AMBUSH 9
BFG9000 1.44 MEDIUM_AND_HARD 1L
GARMOR 1.08 1
CACODEMON 9.44 1
FLYSKULL 8.09 DEAF/AMBUSH 4
FLYSKULL 2.02 DEAF/AMBUSHMEDIUM_AND_HARD 1
DEMON 31.00 DEAF/AMBUSHMEDIUM_AND_HARD 4
SPECTRE 7.75 DEAF/AMBUSH 1
CACODEMON 18.87 DEAF/AMBUSHHARD_ONLY 2
INVULN 0.72 HARD_ONLY 1
HELMET 4.31 ;12 ;This item is inocuous
SERGEANT 3.37 HARD_ONLY 1
SHOTGUN 0.72 1
LAUNCHER 1.44 2
BARON 10.11 HARD_ONLY 1L
BERSERK 0.72 MEDIUM_AND_HARD 1
BACKPACK 2.88 4
STIMPAK 0.72 2
ENERCELL 0.54 DEAF/AMBUSH 1
IMP 3.37 HARD_ONLY 1
FIRETHROWER 8.26 DEAF/AMBUSHHARD_ONLY 1L
SKULLSPITTER 9.44 DEAF/AMBUSHMEDIUM_AND_HARD 1L
IMP 3.37 DEAF/AMBUSHMEDIUM_AND_HARD 1
FLYSKULL 4.05 2
BARON 10.11 DEAF/AMBUSHMEDIUM_AND_HARD 1L
CELLPACK 1.44 DEAF/AMBUSH 2
BARMOR 1.08 1
LAUNCHER 1.44 HARD_ONLY 2
ROCKETS 2.16 2
MEDIKIT 0.72 DEAF/AMBUSH 1
ROCKETS 1.08 DEAF/AMBUSH 1
SKELETON 7.58 MEDIUM_AND_HARD 1L
BROWNSTUB 58.22 3
BARMOR 1.08 MULTIPLAYER 1
CHAINGUN 2.16 MULTIPLAYER 2
BLUEBALL 0.54 MULTIPLAYERHARD_ONLY 1
SHELLBOX 0.36 DEAF/AMBUSH 1
CHAINGUN 1.08 1
MEGABALL 0.72 1
BERSERK 0.72 HARD_ONLY 1
DEMON 23.25 DEAF/AMBUSH 3
SKELETON 7.58 1L
SKELETON 15.16 DEAF/AMBUSHMEDIUM_AND_HARD 2L
DEMON 7.75 MEDIUM_AND_HARD 1
CACODEMON 18.87 DEAF/AMBUSH 2
BULLETS 0.72 DEAF/AMBUSH 1
SHELLBOX 0.36 MULTIPLAYER 1
BFG9000 1.44 MULTIPLAYER 1L
SKELETON 7.58 DEAF/AMBUSH 1L
SKELETON 7.58 DEAF/AMBUSHHARD_ONLY 1L
DEADPLAYER 0.09 1
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 287 ;Strict standard for exact placement
;PER 243 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;