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Text File  |  1995-01-07  |  9KB  |  138 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. SERGEANT                     70.78                                       21 
  8. TROOPER                      50.56                                      ;15 ;This item is inocuous 
  9. SUPERSHOTGUN                  3.59                                       5 
  10. TROOPER                       6.74         DEAF/AMBUSH                  ;2 ;This item is inocuous 
  11. BARREL                       38.44                                       ;19 
  12. MEDIKIT                       7.19                                       10 
  13. IMP                          40.45                                       ;12 
  14. CHAINSAW                      0.72                                       1 
  15. DEMON                         7.75         HARD_ONLY                     1 
  16. ENERCELL                      2.70                                       5 
  17. SERGEANT                     16.85         MEDIUM_AND_HARD               5 
  18. MANCUBUS                     19.66         MEDIUM_AND_HARD               1L 
  19. INVISO                        2.16                                       ; 3 
  20. BLUEBALL                      1.08                                       2 
  21. FLYSKULL                      4.05         MEDIUM_AND_HARD               2 
  22. DEMON                        23.25                                       3 
  23. SHELLBOX                      3.59                                       10 
  24. CELLPACK                      3.59                                       5 
  25. SHELLS                        2.88                                       8 
  26. CELLPACK                      0.72         MEDIUM_AND_HARD               1 
  27. POTION                        9.34                                      ;26 ;This item is inocuous 
  28. BULLETS                       4.31                                       6 
  29. IMP                          23.59         MEDIUM_AND_HARD               7 
  30. SERGEANT                     26.96         DEAF/AMBUSH                   8 
  31. CHAINGUNNER                  25.28         DEAF/AMBUSH                   5 
  32. SERGEANT                      6.74         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  33. BROWNTREE                    38.81                                       2 
  34. CHAINGUNNER                  10.11                                       2 
  35. SPECTRE                      23.25                                       3 
  36. PLASMA                        1.44                                       2 
  37. IMP                          30.34         DEAF/AMBUSH                   9 
  38. BFG9000                       1.44         MEDIUM_AND_HARD               1L 
  39. GARMOR                        1.08                                       1 
  40. CACODEMON                     9.44                                       1 
  41. FLYSKULL                      8.09         DEAF/AMBUSH                   4 
  42. FLYSKULL                      2.02         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  43. DEMON                        31.00         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  44. SPECTRE                       7.75         DEAF/AMBUSH                   1 
  45. CACODEMON                    18.87         DEAF/AMBUSHHARD_ONLY          2 
  46. INVULN                        0.72         HARD_ONLY                     1 
  47. HELMET                        4.31                                      ;12 ;This item is inocuous 
  48. SERGEANT                      3.37         HARD_ONLY                     1 
  49. SHOTGUN                       0.72                                       1 
  50. LAUNCHER                      1.44                                       2 
  51. BARON                        10.11         HARD_ONLY                     1L 
  52. BERSERK                       0.72         MEDIUM_AND_HARD               1 
  53. BACKPACK                      2.88                                       4 
  54. STIMPAK                       0.72                                       2 
  55. ENERCELL                      0.54         DEAF/AMBUSH                   1 
  56. IMP                           3.37         HARD_ONLY                     1 
  57. FIRETHROWER                   8.26         DEAF/AMBUSHHARD_ONLY          1L 
  58. SKULLSPITTER                  9.44         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  59. IMP                           3.37         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  60. FLYSKULL                      4.05                                       2 
  61. BARON                        10.11         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  62. CELLPACK                      1.44         DEAF/AMBUSH                   2 
  63. BARMOR                        1.08                                       1 
  64. LAUNCHER                      1.44         HARD_ONLY                     2 
  65. ROCKETS                       2.16                                       2 
  66. MEDIKIT                       0.72         DEAF/AMBUSH                   1 
  67. ROCKETS                       1.08         DEAF/AMBUSH                   1 
  68. SKELETON                      7.58         MEDIUM_AND_HARD               1L 
  69. BROWNSTUB                    58.22                                       3 
  70. BARMOR                        1.08         MULTIPLAYER                   1 
  71. CHAINGUN                      2.16         MULTIPLAYER                   2 
  72. BLUEBALL                      0.54         MULTIPLAYERHARD_ONLY          1 
  73. SHELLBOX                      0.36         DEAF/AMBUSH                   1 
  74. CHAINGUN                      1.08                                       1 
  75. MEGABALL                      0.72                                       1 
  76. BERSERK                       0.72         HARD_ONLY                     1 
  77. DEMON                        23.25         DEAF/AMBUSH                   3 
  78. SKELETON                      7.58                                       1L 
  79. SKELETON                     15.16         DEAF/AMBUSHMEDIUM_AND_HARD    2L 
  80. DEMON                         7.75         MEDIUM_AND_HARD               1 
  81. CACODEMON                    18.87         DEAF/AMBUSH                   2 
  82. BULLETS                       0.72         DEAF/AMBUSH                   1 
  83. SHELLBOX                      0.36         MULTIPLAYER                   1 
  84. BFG9000                       1.44         MULTIPLAYER                   1L 
  85. SKELETON                      7.58         DEAF/AMBUSH                   1L 
  86. SKELETON                      7.58         DEAF/AMBUSHHARD_ONLY          1L 
  87. DEADPLAYER                    0.09                                       1 
  88. ;                                            
  89. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  90. ;                                            
  91. ; At run-time this value is used to adjust the
  92. ; Max#of variable based on the population of
  93. ; the level being modified.  Using the strict 
  94. ; standard requires that one or more of the   
  95. ; items in the list above not have a specified
  96. ; maximum number of objects.                  
  97. ;                                              
  98. PER    287   ;Strict standard for exact placement 
  99. ;PER    243   ;Lowered Standard for easy placement
  100. ;                                            
  101. ; Deleting any of the PRESERVE lines will mean that
  102. ; the objects will not be taken from the original  
  103. ; level.  You will have to supply your own above. 
  104. ;                                            
  105. PRESERVE    PILLARS                          
  106. PRESERVE    LAMPS                            
  107. ;                                            
  108. ; THRESHOLD determines what a MEGA-GOODIE is.  
  109. ; MEGA-GOODIES are used to make the level fair 
  110. ; if the generator places a lot of enemies in  
  111. ; the level.                                   
  112. ;                                              
  113. THRESHOLD    75                                  
  114. ;                                              
  115. ; I.Q. Determines how intelligently the program  
  116. ; places objects in the effort to defeat you.   
  117. ; 250 is the default if it is not specified here. 
  118. ;                                              
  119. I.Q.    250                                 
  120. ;                                              
  121. ; EVEN sets the point at which the program must begin 
  122. ; placing MEGA-GOODIES into the level, on the   
  123. ; basis of the hardest difficulty rating.          
  124. ; The MEGA-GOODIES give you a fighting chance,  
  125. ; setting the value lower or <500 will increase the number
  126. ; of MEGA-GOODIES available to you in a the level. 
  127. EVEN    500                                 
  128. ;                                              
  129. ; If SPREAD is not set to a low value then
  130. ; a given sector may accumulate too many objects 
  131. ; this often makes the level impossible to finish
  132. ; or just ugly-looking.  Setting the value too low
  133. ; could make it difficult to place objects within
  134. ; a given wad file.
  135. ;                  
  136. SPREAD    15                                  
  137. ;                                              
  138.